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Spectre Death: ability to blend in and remain unseen, ability to move/throw/call items to them with their mind, ability to intimidate (creep out) an opponent with their presence, causing them to paralyzed with fear for a duration. They can talk to ghosts. They can talk with one another and the conversation will not or will be barely be registered unless something draws attention in their direction. Although they have a reflection, it's muddled, see-through or just doesn't register to everyone but themselves in mirrors and on video. Some see only a shadow on tape or in mirrors or a distorted image that is unrecognizable. They can also further mess with technical equipment, essentially erasing themselves from it or causing interference. They can make objects go unseen if they touch them, so that they can be stolen unseen. The size of the object depends on the agents abilities. Additionally, the agent, depending on their abilities, can walk through some security perimeters without tripping them.
Challenges: These Agents are prone to debilitating loneliness, not having their voice heard or opinions considered. They are not likely to be leaders in this incarnation. People that they met that aren't attune in some way/or more sensitive to the supernatural world, tend to forgot that they've met them and only remember/vaguely remember meeting them (depending on the strength of their sensitivity) after multiple times. Supernaturals tend not to notice them unless the Spectre Imbued initiates first communication. However, that does not mean that they are invisible, they somehow just fail to register. To the other agents of the Collective the issue is less severe.
Regardless of their qualities, these agents, like all the rest, are mortal. And despite what's written on her profile, these agents are human.
Spectre Imbued Agents can "spend" their energy to become more memorable and "in your face" when necessary, but it takes a lot out of them. It takes twice as long for them to recharge. Like vampire-imbued agents, the less time they spend around humanity, the more "poltergeist-like" they become (callous, removed from caring about humanity, their charges). They "juice up" by protecting their charges from evil beings. Only this negates their condition for a short while (hours, days). They can also absorb excess human energy. Samantha will learn how to do that when she's singing in front of group.
Poisonous blood: The blood of hunters is poisonous to the supernatural. Drink it or come in contact with it and will it have an effect. What effect depends on the strength of the entity, but even the strongest entity will have some noxious reaction. Symptoms can range from skin burns and sickness (akin to a snake bite, if ingested) to death. Drinking from a Spectre-Imbued hunter will also cause the victim to hallucinate themselves into another world where their greatest fears are catching up to them. It's led to madness for some who survived, lost in their visions forever. The severity and duration depends on the supernatural. The Spectre Imbued Agent who has been fed from can follow the mark into their nightmare and, there, they can bend the illusion to their will and manifest whatever they need to get the job done.
Immunity Tolerance: A hunter is more tolerant if bitten or scratched by a supernatural and may not turn, depending on the strength of the strain, but they may fall very ill. It depends on the hunter, their fortitude, age, lifetimes spent as a hunter. If turned, it is likely that the hunter will eventually turn back to being mortal (again, duration depends on hunter). Those that don't? They often get killed by their own kind at the end of what would have been their natural life so that they can be reborn back into the Collective in their next life. Those that are imbued by Spectre qualities are most likely to turn, but also turn back to Spectre Imbued agents the fastest since nothing really sticks. All agents retain their personalities if they change, which makes them ideal deep cover operatives/triple agents.
Auspex Blocker: Many supernaturals have the ability to see auras, read or control minds and gain information through mystical ways attributed to their species. The Awakened hunter has a Auspex Blocker which acts like wall shielding them from this gift. Mind control either is not effective or, if the supernatural is the grand-daddy of supernaturals, than the hunter will be aware that he/she is being manipulated. The impressions that the supernatural will get if they try to read them will be chaotic and nonsensical. That does not mean that the shield can't be broken, but like agents who receive training to withstand torture, The Awakened have been trained to withstand tortuous-like intrusions/breaches. Hunters are able to sense when a supernatural is around them, but it takes sleuthing to figure out what type they are and whether they are malignant (bad).
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Samantha/Zola could make a great surveillance agent. She's basically created to gather information and she has the potential to be really good at being Spectre-Imbued. What she's not good at, however, is firearms, or fighting for that matter. Honestly, she can't hit a skyscraper with a rock. Her training in that area has been minimal.
Challenges: These Agents are prone to debilitating loneliness, not having their voice heard or opinions considered. They are not likely to be leaders in this incarnation. People that they met that aren't attune in some way/or more sensitive to the supernatural world, tend to forgot that they've met them and only remember/vaguely remember meeting them (depending on the strength of their sensitivity) after multiple times. Supernaturals tend not to notice them unless the Spectre Imbued initiates first communication. However, that does not mean that they are invisible, they somehow just fail to register. To the other agents of the Collective the issue is less severe.
Regardless of their qualities, these agents, like all the rest, are mortal. And despite what's written on her profile, these agents are human.
Spectre Imbued Agents can "spend" their energy to become more memorable and "in your face" when necessary, but it takes a lot out of them. It takes twice as long for them to recharge. Like vampire-imbued agents, the less time they spend around humanity, the more "poltergeist-like" they become (callous, removed from caring about humanity, their charges). They "juice up" by protecting their charges from evil beings. Only this negates their condition for a short while (hours, days). They can also absorb excess human energy. Samantha will learn how to do that when she's singing in front of group.
Poisonous blood: The blood of hunters is poisonous to the supernatural. Drink it or come in contact with it and will it have an effect. What effect depends on the strength of the entity, but even the strongest entity will have some noxious reaction. Symptoms can range from skin burns and sickness (akin to a snake bite, if ingested) to death. Drinking from a Spectre-Imbued hunter will also cause the victim to hallucinate themselves into another world where their greatest fears are catching up to them. It's led to madness for some who survived, lost in their visions forever. The severity and duration depends on the supernatural. The Spectre Imbued Agent who has been fed from can follow the mark into their nightmare and, there, they can bend the illusion to their will and manifest whatever they need to get the job done.
Immunity Tolerance: A hunter is more tolerant if bitten or scratched by a supernatural and may not turn, depending on the strength of the strain, but they may fall very ill. It depends on the hunter, their fortitude, age, lifetimes spent as a hunter. If turned, it is likely that the hunter will eventually turn back to being mortal (again, duration depends on hunter). Those that don't? They often get killed by their own kind at the end of what would have been their natural life so that they can be reborn back into the Collective in their next life. Those that are imbued by Spectre qualities are most likely to turn, but also turn back to Spectre Imbued agents the fastest since nothing really sticks. All agents retain their personalities if they change, which makes them ideal deep cover operatives/triple agents.
Auspex Blocker: Many supernaturals have the ability to see auras, read or control minds and gain information through mystical ways attributed to their species. The Awakened hunter has a Auspex Blocker which acts like wall shielding them from this gift. Mind control either is not effective or, if the supernatural is the grand-daddy of supernaturals, than the hunter will be aware that he/she is being manipulated. The impressions that the supernatural will get if they try to read them will be chaotic and nonsensical. That does not mean that the shield can't be broken, but like agents who receive training to withstand torture, The Awakened have been trained to withstand tortuous-like intrusions/breaches. Hunters are able to sense when a supernatural is around them, but it takes sleuthing to figure out what type they are and whether they are malignant (bad).
__________
Samantha/Zola could make a great surveillance agent. She's basically created to gather information and she has the potential to be really good at being Spectre-Imbued. What she's not good at, however, is firearms, or fighting for that matter. Honestly, she can't hit a skyscraper with a rock. Her training in that area has been minimal.
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